A bullet racing right by your ear causes a white blur effect and a slight jolt away, which both helps you know the direction of origin and gives a little kick of adrenaline. Here gunshots still whiz overhead, but with just the right subtlety as to actually increase the tension. While the Call of Duty games are full of bluster and noise, they always seem a tad over-the-top. This momentum is augmented by a very well crafted presentation. This gives the game a genuine pace to it, as staying still and sniping will just lead to a slow eventual death. In fact without them you are next to useless. Essentially the main goal of the game is to suppress, outmanoeuvre and outflank your enemy with these squads. You have six men or the occasional tank to command, split into two fire teams. You play as a squad commander, and you do exactly that. It is in comparison to these that Brothers in Arms truly shines.įINALLY rather than being a simple observer you can directly affect the movement of the battle. What with the torrent of WW2 themed shooters over the years, Brothers in Arms feels like a genuine breath of fresh air. 手足兄弟连:进军30高地 - Simplified Chinese spelling Combining the cinematic action of games such as Medal of Honor and Call of Duty with the strategic command of Full Spectrum Warrior, you must command your troops to use actual army doctrine to find, fix, flank, and finish the enemy while actually participating in the battle yourself. Throw in enemy AI that instantly knows when you're behind them, story sequences that can't be skipped, and visuals that look entirely PS2ish in nature (at times worse), and you've got a package that is by far and away one of the biggest offenders of the "just ship it" mentality on Wii.Brothers in Arms, one of the few games to truly be based on actual events, places you in the shoes of real-life World War II Sergeant Matt Baker, tasked with commanding your squad through a week's worth of actual battles that Baker's 101st Airborne platoon faced. Of course the choppy framerate then affects the cursor control as well, making aiming annoying, basic mobility a hassle, and the already-difficult team control even worse. While walking in empty, non-combat areas, you'll still get occasional freezes for up to two or three seconds as the world attempts to stream in, and it's not just once or twice in a level, but time and time again. The framerate often drops well below 30 (sometimes half that, or worse) as the game struggles to keep up with the IR movement and character turning. Technically, the game is a mess, including the mentioned AI issues, but also a boatload of IR and performance problems on the purely tech side. Even in an "expert" mode, which maps the move and turn to the analog stick, allowing for a light gun-inspired free-aim on the screen doesn't work, since you then need to combine a Goldeneye-like move/turn with a Z button that acts like a shift key, switching from move and turn to move and strafe. IR aiming is just slightly better than Red Steel, with the game's bounding box taking up almost the entire screen, resulting in a need to shove the cursor all the way to the edge of the TV to move your character's head left or right. A few attempts were made at making the game more Wii-specific, but even those often work only in design, and not at all in execution. Instead of feeling like you're commanding a living, breathing crew, it's like leading around the worst of the worst RTS AI, as you feel like you're simultaneously fighting the Germans while also babysitting every member of your crew. The cursor command is a great idea, but the execution plagues the title, as teammates will run the long way to your point of interest, sometimes stop halfway or ignore an order, and even turn around backwards and completely dismiss the actual front lines of the battle. Just like on PS2's Earned in Blood, the AI is a mess in Double Time, and while the enemy AI in Road to Hill 30 isn't a bad as its counterpart (it's the better of the two games), both Road to Hill 30 and Earned in Blood have serious team AI problems, and they make the game a pain in the butt to play. Instead, we want to break down what exactly Wii owners are getting, even if that is an unfortunate cross-over of an otherwise awesome series. We're not going to go too deep into what each of the games are about, since there are full reviews of each already on IGN.
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